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Wearable Electronics Product (Smartwatch, Wrist Band, smartglasses, Augmented/Virtual Reality HUD/HMD, Ear Computer, Activity Monitors, Smart Textiles, E-textiles & Others Wearable Computing Device) Market Analysis, 2014-2024

The study refers to the market for end-products or devices in the following major application verticals –Healthcare (medical and wellness), Consumer (sports & fitness, lifestyle computing & gaming, and fashion & apparel), and Enterprise & Industrial (safety & security, logistics), and defense among others.

SKU: SC01
Published Year: 2014
 
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The study refers to the market for end-products or devices in the following major application verticals –Healthcare (medical and wellness), Consumer (sports & fitness, lifestyle computing & gaming, and fashion & apparel), and Enterprise & Industrial (safety & security, logistics), and defense among others. In terms of products, the report exhaustively covers smart Watch
wrist wear ( fitness and special function devices), ring wear ( scanner), smart glasses, HMD/HUD, AR VR enabled headsets, smart textiles, wearable patches and other body worn products. The report has covered more than 300 players involved in the wearable ecosystem.
 
Special insights on electronics component - Electronic and electrical components in all types of wearable devices and products are covered in detail. The wearable technology “market scope” is limited to market for any type of semiconductor device integrated into a wearable device and product. The key components covered and mapped to end use product and devices, include battery storage, memory storage, sensor and actuator, processor and controller among others.
 
The report presents a detailed market analysis of wearable technology by incorporating complete pricing and cost analysis of components & products, product benchmarking, Porter?s analysis and PEST (Political, Economic, Social & Technological factor) analysis of the market. „Market Classification? encompasses segmentation & sub-segmentation of the market by Products, Applications and Geography. The report deals with all the driving factors, restraints, and opportunities with respect to the global wearable technology market, which are helpful in identifying trends and key success factors for the industry. Lastly, the current market landscape is covered with detailed competitive landscape and company profiles of all key players across the ecosystem. The report also formulates the entire value chain of the market, along with industry trends of wearable electronic devices with emphasis on market timelines & technology roadmaps, and market & product life cycle analysis.
 
This report covers a sub-market in this field - the wearable electronic components market in detail, segmenting the market by power supply components, networking chipsets, sensors, actuators, controls and displays & optoelectronics. This report?s market scope canvasses the trend of wearable electronic products including the market for wristbands; Nike+ fuel band, smart goggles (with display technologies along with HUD & HMD), footwear (including specialones with activity tracking sensors), clothing & apparel (including smart textiles) and others (ring scanners & neck-wear) for different applications across all industry verticals.
 
The report also gives an overview of technologies into the field of computing, positioning (GPS,digital compass), networking (Bluetooth, NFC, ANT+), sensors (accelerometers, MEMS), displays (HUDs and HMDs) and image and speech recognition technologies.
New & upcoming trends in this field such as wearable electronic devices with Multifunction capabilities and wearable mobile & wireless health applications are also considered along with fitness & sports, entertainment & multimedia, and enterprise & industrial applications. Lastly, the wearable technology market is segmented by geography across North America, Europe, Asia-Pacific and ROW (Rest of the World) and further sub-segmented by countries.

TABLE OF CONTENT
1 WEARABLE - MARKET OVERVIEW
2 EXECUTIVE SUMMARY
3 WEARABLE TECHNOLOGY AND PRODUCT - MARKET LANDSCAPE
3.1 OVERVIEW
3.2 MARKET SHARE ANALYSIS
3.3 COMPARATIVE ANALYSIS
3.3.1 PRODUCT BENCHMARKING
3.3.1.1 PRICING AND COST ANALYSIS
3.3.2 END USER PROFILING
3.3.3 PATENT ANALYSIS
4 WEARABLE TECHNOLOGY AND PRODUCT- MARKET FORCES
4.1 OVERVIEW
4.2 MARKET DRIVERS
4.3 MARKET CONSTRAINTS
4.4 MARKET CHALLENGES
4.5 ATTRACTIVENESS OF THE INDUSTRY
4.5.1 POWER OF SUPPLIERS
4.5.2 POWER OF CUSTOMERS
4.5.3 THREAT OF NEW ENTRANTS
4.5.4 THREAT OF SUBSTITUTION
4.5.5 DEGREE OF COMPETITION
5 WEARABLE INDUSTRY – STRATEGIC ANALYSIS
5.1 OVERVIEW
5.2 VALUE CHAIN ANALYSIS
5.3 OPPORTUNITIES ANALYSIS
5.4 PRODUCT/MARKET LIFE CYCLE ANALYSIS
6 WEARABLE PRODUCT MARKET
6.1 OVERVIEW
6.2 HAND WORN PRODUCTS
6.2.1 SMART WATCH
6.2.2 WRIST WEAR
6.2.3 RING WEAR
6.2.4 OTHER
6.3 HEAD WORN PRODUCTS
6.3.1 SMART GLASSES
6.3.2 HMD/HUD
6.3.3 OTHERS
6.4 BODY WORN
6.4.1 SMART TEXTILE
6.4.2 WEARABLE PATCHES
6.4.3 OTHERS (FOOT WEAR, ARM WEAR ETC)
7 WEARABLE ELECTRONICS COMPONENT MARKET
7.1 OVERVIEW
7.2 STORAGE COMPONENT
7.2.1 BATTERY STORAGE
7.2.2 MEMORY STORAGE  
7.3 SENSOR AND ACTUATOR
7.4 PROCESSOR AND CONTROLLER
7.5 DISPLAY AND OPTOELECTRONICS
7.6 OTHERS
8 WEARABLE ELECTRONICS APPLICATION MARKET
8.1 OVERVIEW
8.2 HEALTHCARE APPLICATION  
8.2.1 MEDICAL
8.2.2 WELLNESS
8.3 CONSUMER APPLICATION  
8.3.1 SPORT & FITNESS
8.3.2 LIFESTYLE COMPUTING AND GAMING
8.3.3 FASHION AND APPAREL
8.4 ENTERPRISE AND INDUSTRIAL APPLICATION 
8.4.1 SAFETY AND SECURITY
8.4.2 LOGISTICS
8.4.3 OTHERS
8.5 OTHERS (DEFENSE)  
9 WEARABLE ELECTRONICS REGIONAL MARKET
9.1 OVERVIEW
9.2  NORTH AMERICA  
9.2.1 U.S.
9.2.2 CANADA
9.2.3 MEXICO
9.2.4 OTHERS
9.3 SOUTH AMERICA
9.3.1 BRAZIL
9.3.2 CHILE
9.3.3 OTHERS
9.4 EUROPE
9.4.1 GERMANY
9.4.2 U.K.
9.4.3 FRANCE
9.4.4 RUSSIA
9.4.5 ITALY
9.4.6 OTHERS
9.5 ASIA PACIFIC
9.5.1 CHINA
9.5.2 INDIA
9.5.3 AUSTRALIA
9.5.4 OTHERS
9.6 REST OF THE WORLD
9.6.1  MIDDLE EAST
9.6.2 AFRICA
10 WEARABLE COMPANY PROFILES AND COMPETITIVE LANDSCAPE
10.1 COMPANY PROFILES
10.1.1 KEY ELECTRONICS COMPONENT PLAYERS
10.1.2  KEY SMART WATCH PLAYERS
10.1.3 KEY WRIST WEAR PLAYERS
10.1.4 KEY SMART GLASSES PLAYERS
10.1.5 KEY HMD/HUD PLAYERS
10.1.6 KEY SMART TEXTILE PLAYERS
10.1.7 KEY OTHER PLAYERS
10.2 COMPETITIVE LANDSCAPE
10.2.1 NEW PRODUCT LAUNCHES
10.2.2 M&AS, COLLABORATIONS, JVS AND PARTNERSHIPS

 

We are at the early stage of a fundamental shift that is completely transformational and is driving us towards smart connected products in the Internet of Things. In last few years, the world has witnessed series of technological innovations that make the wearable computing both technically and commercially feasible today. One of the most enabling technological advancement is the emergence of a host of wireless connectivity such as Wi-Fi, Bluetooth smart etc. Convergence of market forces and parallel innovation enabling technologies has led to the present state of the industry, where we are seeing a new device being launched in the market at an unprecedented rate.

 

 

 

 

What we have seen so far is nothing but the tip of the iceberg. The upcoming wave of wearable or internet connected devices for the body is likely to disrupt number of industries such as fitness and wellness, lifestyle computing, and gaming among others.  In the absence of compelling value proposition to the end-users, most of the first generation wearable product in the market failed to make substantial impact.  Some of the challenges that these devices faced include expensive products, privacy concerns, look and feel and related health risk. 

 

 

 

 

 

With the evolution of second generation devices, the cost is expected to come down substantially for the high-end devices. Tear-down analysis of these devices suggest that the cost of component ranges anywhere between 15-30% of these products. With new product development and launches the cost is expected to substantially fall in the coming years. Also the look and feel of the devices has improved to a better acceptance rate among the end-user. Further advancement is expected in the design and form factor reduction of these devices as more established technology players such as Apple, Google, Intel etc. launch their product in the market.

 

 

 

 

 

 

 

 

 

 

 

 

 

The global wearable product market worth was over $1.7 billion in 2013 and is expected to grow over $94 billion by 2024, with a promising CAGR of 39.11% from 2014 to 2024. Hand-worn products accounted for the largest market share of $924 million in 2013, while head-worn products contributed the least to the market share in terms of revenue. However, head-worn products are identified as the fastest growing product type, and are expected to grow at a CAGR of 53.32 % from 2014 to 2024. 

 

 

 

 

 

 

 

 

 

 

 

 

 

North America has been the single largest contributor to the overall revenue in the industry and is expected to continue its dominance in 2014 through 2024, growing at an estimated CAGR of 38.82% during the same period. EMEA is expected to exhibit sustained growth and will lose its market share. APAC is poised to grow at the highest rate year-on-year to emerge as the second largest revenue generator by 2024.

 

 

 

 

 

 

 

 

 

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