A quick peek into the report
Table of Contents
1.1 | Scope of the Report |
1.2 | AR & MR Market Research Methodology |
2.1 | Introduction |
2.2 | Market Drivers |
2.2.1 | Extensive Investments in the AR and MR Industry |
2.2.2 | Established Presence of Smartphones and Tablets Leading to Highly Mobile and Versatile Solutions |
2.2.3 | Technological Advancements in the AR and MR Industry |
2.3 | Market Restraints |
2.3.1 | Emerging Risks and Threat to Data Integrity |
2.3.2 | Technical Issues such as Image Latency and Limited Battery Life |
2.4 | Market Opportunities |
2.4.1 | Integration of Technologies such as Depth Sensing, and Simultaneous Localization and Mapping |
2.4.2 | Development of Hardware with Faster Processing Speeds |
3.1 | Key Strategies and Developments |
3.1.1 | Partnerships and Collaborations |
3.1.2 | New Product Launches |
3.1.3 | Mergers and Acquisitions |
3.1.4 | Others |
3.2 | Leading Player Analysis |
4.1 | Patent Analysis |
4.2 | Consortium and Associations |
4.3 | Supply Chain Analysis |
5.1 | Assumptions and Limitations |
5.2 | Market Overview |
5.3 | Global Augmented Reality and Mixed Reality Market, by Device Type |
5.3.1 | Head Mounted Displays (HMDs) |
5.3.2 | Head Up Displays (HUDs) |
6.1 | Market Overview |
6.2 | Global Augmented Reality Market, by Application |
6.2.1 | Healthcare |
6.2.2 | Industrial |
6.2.3 | Automotive |
6.2.4 | Aerospace and Defense |
6.2.5 | Others |
6.3 | Global Mixed Reality Market, by Application |
6.3.1 | Healthcare |
6.3.2 | Industrial |
6.3.3 | Education |
6.3.4 | Others |
7.1 | Market Overview |
7.2 | North America |
7.2.1 | The U.S. |
7.2.2 | Canada |
7.2.3 | Mexico |
7.3 | Europe |
7.3.1 | Germany |
7.3.1 | The U.K. |
7.3.2 | France |
7.3.3 | Others |
7.4 | Asia Pacific |
7.4.1 | Japan |
7.4.2 | China |
7.4.3 | India |
7.4.4 | South Korea |
7.4.5 | Others |
7.5 | Rest of the World (RoW) |
7.5.1 | Middle East and Africa |
7.5.2 | Latin America |
8.1 | Samsung Electronics Co., Ltd. |
8.1.1 | Company Overview |
8.1.2 | Product Portfolio |
8.1.3 | Financials |
8.1.3.1 | Financial Summary |
8.1.4 | SWOT Analysis |
8.2 | HP Inc. |
8.2.1 | Company Overview |
8.2.2 | Product Portfolio |
8.2.3 | Financials |
8.2.3.1 | Financial Summary |
8.2.4 | SWOT Analysis |
8.3 | Dell Technologies Inc. |
8.3.1 | Company Overview |
8.3.2 | Product Portfolio |
8.3.3 | Financials |
8.3.3.1 | Financial Summary |
8.3.4 | SWOT Analysis |
8.4 | DAQRI |
8.4.1 | Company Overview |
8.4.2 | Product Portfolio |
8.4.2.1 | Corporate Summary |
8.4.3 | SWOT Analysis |
8.5 | ASUSTeK Computer Inc. |
8.5.1 | Company Overview |
8.5.2 | Product Portfolio |
8.5.3 | Financials |
8.5.3.1 | Financial Summary |
8.5.4 | SWOT Analysis |
8.6 | Acer Inc. |
8.6.1 | Company Overview |
8.6.2 | Product Portfolio |
8.6.3 | Financials |
8.6.3.1 | Financial Summary |
8.6.4 | SWOT Analysis |
8.7 | Lenovo Group Limited |
8.7.1 | Company Overview |
8.7.2 | Product Portfolio |
8.7.3 | Financials |
8.7.3.1 | Financial Summary |
8.7.4 | SWOT Analysis |
8.8 | Vuzix Corporation |
8.8.1 | Company Overview |
8.8.2 | Product Portfolio |
8.8.3 | Financials |
8.8.3.1 | Financial Summary |
8.8.4 | SWOT Analysis |
8.9 | OPTINVENT |
8.9.1 | Company Overview |
8.9.2 | Product Portfolio |
8.9.2.1 | Corporate Summary |
8.9.3 | SWOT Analysis |
8.10 | Atheer, Inc. |
8.10.1 | Company Overview |
8.10.2 | Product Portfolio |
8.10.2.1 | Corporate Summary |
8.10.3 | SWOT Analysis |
8.11 | Apple Inc. |
8.11.1 | Company Overview |
8.11.2 | Product Portfolio |
8.11.3 | Financials |
8.11.3.1 | Financial Summary |
8.11.4 | SWOT Analysis |
8.12 | Sulon Technologies Inc. |
8.12.1 | Company Overview |
8.12.2 | Product Portfolio |
8.12.2.1 | Corporate Summary |
8.12.3 | SWOT Analysis |
8.13 | Meta Company |
8.13.1 | Company Overview |
8.13.2 | Product Portfolio |
8.13.2.1 | Corporate Summary |
8.13.3 | SWOT Analysis |
8.14 | ODG |
8.14.1 | Company Overview |
8.14.2 | Product Portfolio |
8.14.2.1 | Corporate Summary |
8.14.3 | SWOT Analysis |
8.15 | Seiko Epson Corporation |
8.15.1 | Company Overview |
8.15.2 | Product Portfolio |
8.15.3 | Financials |
8.15.3.1 | Financial Summary |
8.15.4 | SWOT Analysis |
8.16 | Magic Leap, Inc. |
8.16.1 | Company Overview |
8.16.2 | Product Portfolio |
8.16.2.1 | Corporate Summary |
8.16.3 | SWOT Analysis |
8.17 | Microsoft Corporation |
8.17.1 | Company Overview |
8.17.2 | Product Portfolio |
8.17.3 | Financials |
8.17.3.1 | Financial Summary |
8.17.4 | SWOT Analysis |
8.18 | Alphabet Inc. |
8.18.1 | Company Overview |
8.18.2 | Product Portfolio |
8.18.3 | Financials |
8.18.3.1 | Financial Summary |
8.18.4 | SWOT Analysis |
8.19 | SONY Corporation |
8.19.1 | Company Overview |
8.19.2 | Product Portfolio |
8.19.3 | Financials |
8.19.3.1 | Financial Summary |
8.19.4 | SWOT Analysis |
8.20 | Everysight Ltd |
8.20.1 | Company Overview |
8.20.2 | Product Portfolio |
8.20.2.1 | Corporate Summary |
8.20.3 | SWOT Analysis |
8.21 | Solos Wearables |
8.21.1 | Company Overview |
8.21.2 | Product Portfolio |
8.21.2.1 | Corporate Summary |
8.21.3 | SWOT Analysis |
8.22 | Continental AG |
8.22.1 | Company Overview |
8.22.2 | Product Portfolio |
8.22.3 | Financials |
8.22.3.1 | Financial Summary |
8.22.4 | SWOT Analysis |
Table 2.1 Investments in the AR and MR Industry
Table 2.2 Key Technological Integration Developments
Table 3.1 Partnerships and Collaborations
Table 3.2 New Product Launches
Table 3.3 Key Mergers and Acquisitions
Table 3.4 Key Business Expansion
Table 3.5 Leading Player Analysis
Table 4.1 Example of Some Recent Patents
Table 4.2 Examples of Some Associations & Consortia
Table 5.1 Global Augmented Reality Market (Volume), 2017-2025
Table 5.2 Global Augmented Reality Market (Value), 2017-2025
Table 5.3 Global Mixed Reality Market (Volume), 2017-2025
Table 5.4 Global Mixed Reality Market (Value), 2017-2025
Table 5.5 Global Augmented Reality Market, by Device Type (Volume), 2017-2025
Table 5.6 Global Augmented Reality Market, by Device Type (Value), 2017-2025
Table 5.7 Global Augmented Reality HMD Market, by Application (Volume), 2017-2025
Table 5.8 Global Augmented Reality HMD Market, by Application (Value), 2017-2025
Table 5.9 Global Augmented Reality HUD Market, by Application (Volume), 2017-2025
Table 5.10 Global Augmented Reality HUD Market, by Application (Value), 2017-2025
Table 5.11 Developments in the Augmented Reality HUD industry
Table 6.1 Global Augmented Reality, by Application (Volume), 2017-2025
Table 6.2 Global Augmented Reality, by Application (Value), 2017-2025
Table 6.3 Key AR Developments in Healthcare Application Vertical
Table 6.4 Key AR Developments in Industrial Application Vertical
Table 6.5 Key AR Developments in Automotive Application Vertical
Table 6.6 Key AR Developments in Aerospace and Defense Application Vertical
Table 6.7 Key AR Developments in Other Application Vertical
Table 6.8 Global Mixed Reality Market, by Application (Volume), 2017-2025
Table 6.9 Global Mixed Reality Market, by Application (Value), 2017-2025
Table 6.10 Key MR Developments in Healthcare Application Vertical
Table 6.11 Key MR Developments in Industrial Application Vertical
Table 6.12 Key MR Developments in Education Application Vertical
Table 6.13 Key MR Developments in Other Application Vertical
Table 7.1 Global Augmented Reality Market, by Region (Volume), 2017-2025
Table 7.2 Global Augmented Reality Market, by Region (Value), 2017-2025
Table 7.3 Global Mixed Reality Market, by Region (Volume), 2017-2025
Table 7.4 Global Mixed Reality Market, by Region (Value), 2017-2025
Table 7.5 North America Augmented Reality Market, by Country (Volume), 2017-2025
Table 7.6 North America Augmented Reality Market, by Country (Value), 2017-2025
Table 7.7 North America Mixed Reality Market, by Country (Volume), 2017-2025
Table 7.8 North America Mixed Reality Market, by Country (Value), 2017-2025
Table 7.9 Key AR/MR Recent Developments in the U.S.
Table 7.10 Key AR/MR Recent Developments in the Canada
Table 7.11 Europe Augmented Reality Market, by Country (Volume), 2017-2025
Table 7.12 Europe Augmented Reality Market, by Country (Value), 2017-2025
Table 7.13 Europe Mixed Reality Market, by Country (Volume), 2017-2025
Table 7.14 Europe Mixed Reality Market, by Country (Value), 2017-2025
Table 7.15 Key AR/MR Developments in Germany
Table 7.16 Key AR/MR Developments in the U.K.
Table 7.17 Key AR/MR Developments in France
Table 7.18 Key AR/MR Developments in Other European Countries
Table 7.19 Asia Pacific Augmented Reality Market, by Country (Volume), 2017-2025
Table 7.20 Asia Pacific Augmented Reality Market, by Country (Value), 2017-2025
Table 7.21 Asia Pacific Mixed Reality Market, by Country (Volume), 2017-2025
Table 7.22 Asia Pacific Mixed Reality Market, by Country (Value), 2017-2025
Table 7.23 Key AR/MR Developments in Japan
Table 7.24 Key AR/MR Developments in China
Table 7.25 RoW Region Augmented Reality Market, by Country (Volume), 2017-2025
Table 7.26 RoW Augmented Reality Market, by Country (Value), 2017-2025
Table 7.27 RoW Mixed Reality Market, by Country (Volume), 2017-2025
Table 7.28 RoW Mixed Reality Market, by Country (Value), 2017-2025
Table 7.29 Key AR/MR Developments in the Middle East and Africa
Table 7.30 Key AR/ Developments in Latin America
Figure 1 | Global Augmented Reality Market |
Figure 2 | Global Mixed Reality Market |
Figure 3 | Global Augmented Reality Market, by Device Type |
Figure 4 | Global Augmented Reality HMD Market, by Application |
Figure 5 | Global Augmented Reality HUD Market, by Application |
Figure 6 | Global Mixed Reality Market, by Application |
Figure 7 | Global Augmented Reality Market, by Region |
Figure 8 | Global Mixed Reality Market, by Region |
Figure 9 | Global Augmented Reality and Mixed Reality Market Snapshot, by Region |
Figure 1.1 | Scope of the Report |
Figure 1.2 | Report Design |
Figure 1.3 | Secondary Data Sources |
Figure 1.4 | Top Down and Bottom up Approach |
Figure 1.5 | AR & MR Market Influencing Factors |
Figure 1.6 | Assumptions and Limitations |
Figure 2.1 | Market Dynamics |
Figure 2.2 | AR Funding Landscape (2010-2015) |
Figure 2.3 | Global Smartphone Penetration, 2016-17 (Million Units) |
Figure 2.4 | Technological Advancements in the AR and MR Industry |
Figure 2.5 | Timeline of Emerging Risks |
Figure 2.6 | Increase in GPU Speed w.r.t. Number of Neurons |
Figure 3.1 | Key Strategies and Developments |
Figure 3.2 | Product Benchmarking of AR Headsets |
Figure 3.3 | Product Benchmarking of MR Headsets |
Figure 3.4 | Key Developments in the AR Industry by Major Players |
Figure 4.1 | Industry Analysis |
Figure 4.2 | Mixed Reality Patents, by Application |
Figure 4.3 | Number of Patents Filed by Key Players in the AR and MR Industry |
Figure 4.4 | Supply Chain Analysis |
Figure 5.1 | Global Augmented Reality Market (Value), 2017-2025 ($Billion) |
Figure 5.2 | Global Mixed Reality Market (Value), 2017-2025 ($Million) |
Figure 5.3 | Global Augmented Reality Market, By Device Type ($Billion), 2017 and 2025 |
Figure 5.4 | Global Augmented Reality HMD Market, by Application ($Billion), 2017 and 2025 |
Figure 5.5 | Global Augmented Reality HUD Market, by Application ($Billion), 2017 and 2025 |
Figure 5.6 | Scope of Augmented Reality and Mixed Reality HMDs |
Figure 5.7 | Evolvement of HMDs |
Figure 5.8 | Scope of Augmented Reality HUDs |
Figure 6.1 | Augmented Reality and Mixed Reality Applications |
Figure 6.2 | Applications of Augmented Reality Devices |
Figure 6.3 | Global Mixed Reality Market, by Application ($Million), 2017 and 2025 |
Figure 7.1 | Global Augmented Reality and Mixed Reality Market, by Region |
Figure 7.2 | Global Augmented Reality Market, by Region, 2017 and 2025 |
Figure 7.3 | Global Mixed Reality Market, by Region, 2017 and 2025 |
Figure 8.1 | Samsung Electronics Co., Ltd.: Overall Financials, 2015-17 ($Billion) |
Figure 8.2 | Samsung Electronics Co., Ltd.: Net Revenue by Region, 2015-16 ($Billion) |
Figure 8.3 | Samsung Electronics Co., Ltd.: Revenue by Business Segment, 2015-2017 ($Billion) |
Figure 8.4 | Samsung Electronics Co., Ltd.: SWOT Analysis |
Figure 8.5 | HP Inc.: Overall Financials, 2015-17 ($Million) |
Figure 8.6 | HP Inc.: Net Revenue by Region, 2015-17 ($Million) |
Figure 8.7 | HP Inc.: Revenue by Business Segment, 2015-2017 ($Million) |
Figure 8.8 | HP Inc.: SWOT Analysis |
Figure 8.9 | Dell Technologies Inc.: Overall Financials, 2015-17 ($Million) |
Figure 8.10 | Dell Technologies Inc.: Net Revenue by Region, 2015-17 ($Million) |
Figure 8.11 | Dell Technologies Inc.: Revenue by Business Segment, 2015-17 ($Million) |
Figure 8.12 | Dell Technologies Inc.: SWOT Analysis |
Figure 8.13 | DAQRI: SWOT Analysis |
Figure 8.14 | ASUSTeK Computer Inc.: Overall Financials, 2014-16 ($Million) |
Figure 8.15 | ASUSTeK Computer Inc.: Net Revenue by Region, 2014-16 ($Million) |
Figure 8.16 | ASUSTeK Computer Inc.: Revenue by Business Segment, 2014-16 ($Million) |
Figure 8.17 | ASUSTeK Computer Inc.: SWOT Analysis |
Figure 8.18 | Acer Inc.: Overall Financials, 2014-16 ($Million) |
Figure 8.19 | Acer Inc.: Net Revenue by Region, 2014-16 ($Million) |
Figure 8.20 | Acer Inc.: Revenue by Business Segment, 2015-16 ($Million) |
Figure 8.21 | Acer Inc.: SWOT Analysis |
Figure 8.22 | Lenovo Group Limited: Overall Financials, 2015-17 ($Million) |
Figure 8.23 | Lenovo Group Limited: Net Revenue by Region, 2015-17 ($Million) |
Figure 8.24 | Lenovo Group Limited: Revenue by Business Segment, 2016-17 ($Million) |
Figure 8.25 | Lenovo Group Limited: SWOT Analysis |
Figure 8.26 | Vuzix Corporation: Overall Financials, 2014-16 ($Million) |
Figure 8.27 | Vuzix Corporation: Net Revenue by Region, 2014-16 ($Million) |
Figure 8.28 | Vuzix Corporation: SWOT Analysis |
Figure 8.29 | OPTINVENT: SWOT Analysis |
Figure 8.30 | Atheer, Inc.: SWOT Analysis |
Figure 8.31 | Apple Inc.: Overall Financials, 2015-17 ($Billion) |
Figure 8.32 | Apple Inc.: Net Revenue by Region, 2015-17 ($Billion) |
Figure 8.33 | Apple Inc.: Revenue by Business Segment, 2015-17 ($Billion) |
Figure 8.34 | Apple Inc.: SWOT Analysis |
Figure 8.35 | Sulon Technologies Inc.: SWOT Analysis |
Figure 8.36 | Meta Company: SWOT Analysis |
Figure 8.37 | ODG: SWOT Analysis |
Figure 8.38 | Seiko Epson Corporation: Overall Financials, 2015-17 ($Million) |
Figure 8.39 | Seiko Epson Corporation: Net Revenue by Region, 2015-17 ($Million) |
Figure 8.40 | Seiko Epson Corporation: Revenue by Business Segment, 2016-17 ($Million) |
Figure 8.41 | Seiko Epson Corporation: SWOT Analysis |
Figure 8.42 | Magic Leap, Inc.: SWOT Analysis |
Figure 8.43 | Microsoft Corporation: Overall Financials, 2015-17 ($Billion) |
Figure 8.44 | Microsoft Corporation: Net Revenue by Region, 2015-17 ($Billion) |
Figure 8.45 | Microsoft Corporation: Revenue by Business Segment, 2015-17 ($Billion) |
Figure 8.46 | Microsoft Corporation: SWOT Analysis |
Figure 8.47 | Alphabet Inc.: Overall Financials, 2015-17 ($Billion) |
Figure 8.48 | Alphabet Inc.: Net Revenue by Region, 2015-17 ($Billion) |
Figure 8.49 | Alphabet Inc.: Revenue by Business Segment, 2015-17 ($Billion) |
Figure 8.50 | Alphabet Inc.: SWOT Analysis |
Figure 8.51 | SONY Corporation: Overall Financials, 2015-17 ($Billion) |
Figure 8.52 | SONY Corporation: Net Revenue by Region, 2015-17 ($Billion) |
Figure 8.53 | SONY Corporation: Revenue by Business Segment, 2015-17 ($Billion) |
Figure 8.54 | SONY Corporation: SWOT Analysis |
Figure 8.55 | Everysight Ltd.: SWOT Analysis |
Figure 8.56 | Solos Wearables: SWOT Analysis |
Figure 8.57 | Continental AG: Overall Financials, 2014-16 ($Million) |
Figure 8.58 | Continental AG: Net Revenue by Region, 2014-16 ($Million) |
Figure 8.59 | Continental AG: Revenue by Business Segment, 2014-16 ($Million) |
Figure 8.60 | Continental AG: SWOT Analysis |
Report Description
The report presents a detailed market analysis including an in-depth analysis of the market drivers, opportunities, challenges, and growth trend mapped across device types, application, and geographies. The market is segmented on the basis of device types (head-mounted displays and head-up displays), application areas and geographical regions. The established presence of smartphones and tablets has been one of the major driving factors for the industry. The impact for this driver is kept high for the next two to three years, owing to the aggressive infrastructural development pertaining to this industry. Investments from leading industry players and the vast presence of original equipment manufacturers (OEMs) has also contributed to the growth of the overall augmented reality and mixed reality market.
Although the demand for these headsets is increasing at a very fast pace, the privacy issues and technical issues such as limited battery life, and image latency, among others, are some of the major concerns working against the massive proliferation of these headsets. In order to counter these shortcomings, companies are looking to develop advanced hardware solutions and next generation technologies such as depth sensing, and simultaneous localization and mapping (SLAM).
The augmented reality and mixed reality by device type chapter is the result of a comprehensive and rigorous research. The device types that have been prevalent in the augmented reality market include Head-Mounted Displays (HMDs) and Head-Up Displays (HUDs) whereas the device type prevalent in the mixed reality industry include only head-mounted displays. In terms of revenue, HMDs generated more revenue than HUDs in 2017, with the primary reason being the widespread adoption of HMDs in application areas such as industrial, healthcare, automotive, aerospace and defense, among others, as compared to the limited usage of HUDs in the automotive and aerospace sector.
In the recent years, the augmented reality and mixed reality devices have penetrated a plethora of application areas including industrial, healthcare, automotive, aerospace and defense, and education, among others. The report provides an exhaustive application analysis including the market statistics for different verticals and enumerates various use cases with a futuristic roadmap for each industry vertical. An extensive research and study on the leading as well as developing regions in the augmented reality and mixed reality market such as APAC, North America, Middle East, and Latin America, the report provides the market statistics, drivers, challenges, and opportunities across these regions.
The report also formulates the entire value chain of the market, along with industry trends of augmented reality and mixed reality devices and applications with emphasis on market timelines & technology roadmaps, and market dynamics. Some of the key players in the augmented reality and mixed reality industry include Microsoft Corporation, Meta Company, Vuzix Corporation, ODG, Seiko Epson Corporation, DAQRI, Samsung Electronics Co., Ltd., Acer Inc., Dell Inc., and Magic Leap, among others.
Key Questions Answered in this Report
Key questions answered in the report
• What will be the global augmented reality and mixed reality market value by 2025 along with the estimated CAGR?
• What are the driving factors for the global augmented reality and mixed reality market through 2017 to 2025?
• Which factors are impending the growth of the global augmented reality and mixed reality market?
• What are the recent trends and developments in the global augmented reality and mixed reality industry?
• Who are the leading players in the augmented reality and mixed reality market along with their competitive benchmarking?
• Which augmented reality device type will lead the global augmented reality market by 2025?
• What is the revenue generated by augmented reality devices across different application verticals during the forecast period?
• Which application will dominate the global augmented reality application market by 2025?
• Which application will dominate the global mixed reality application market by 2025?
• Which region will lead the global augmented reality market by 2025?
• Which region will lead the global mixed reality market by 2025?
Market Overview
Augmented Reality (AR) is the amalgamation of a real time environment as observed by the user, with a digital information which can range from a minute thing such as numbers, or text notifications, to something much more complex such as a simulation screen. Augmented reality allows the user to have digital information without peeping onto another device. In contrast to virtual reality, which replaces the real time environment with a simulated environment, augmented reality alters one’s perception of the real time environment. Mixed Reality (MR) is the integration of real world with virtual world in order to produce a pristine environment and visuals wherein the physical and digital objects share a co-existence and interaction in real time. The immersive technology, encompasses both augmented reality as well as virtual reality. MR lets one see the real world, along with virtual objects and makes it possible to treat those virtual objects as real entities thereby making the illusion harder to break.
The competitive landscape for the Augmented Reality (AR) and Mixed Reality (MR) devices is shifting towards a more aesthetically pleasing form factor which can be incorporated in the day to day lives of consumers. These technologies are compatible with devices such as smart glasses, head-up displays, and head mounted displays, among others. The market is rapidly expanding, driven by continuous advancements in technology and innovation. It has been a home to changing market dynamics as the established players and new market entrants from various complementary industries try to capitalize on the gains from this lucrative market. The established presence of smartphones and tablets has been one of the major driving factors for the industry. The impact for this driver is kept high for the next two to three years, owing to the aggressive infrastructural development pertaining to this industry. Investments from leading industry players and the vast presence of Original Equipment Manufacturers (OEMs) has also contributed to the growth of the overall augmented reality and mixed reality market. the privacy issues and technical issues such as limited battery life, and image latency, among others, are some of the major concerns working against the massive proliferation of these headsets.
With the presence of industry stalwarts such as Microsoft Corporation, Apple Inc., and Google Inc., among others, the augmented reality and mixed reality market is expected to transform all the present major industry verticals, while growing at a CAGR of 65.1% and 72.0% respectively, during the forecast period (2018-2025).
The augmented reality and mixed reality market has been tracked along the lines of its device types (head-mounted displays and head-up displays), application areas, and geography. Revenue generated from various application areas, namely, industrial, healthcare, automotive, and aerospace and defense, among others, have been analyzed. The report also covers the augmented reality and mixed reality market on a global scale, and consequently provides revenue data of the key regions. A separate segment has been made for the key global regions: North America, Europe, Asia Pacific (APAC), and Rest of the World (RoW).
The device types that have been prevalent in the augmented reality market include Head-Mounted Displays (HMDs) and Head-Up Displays (HUDs) whereas the device type prevalent in the mixed reality industry include only head-mounted displays. In terms of revenue, HMDs generated more revenue than HUDs in 2017, with the primary reason being the widespread adoption of HMDs in application areas such as industrial, healthcare, automotive, aerospace and defense, among others, as compared to the limited usage of HUDs in the automotive and aerospace sector.
Augmented reality headsets are being utilized in all the major industry verticals including healthcare, aerospace and defence, education, engineering, warehousing and logistics, and enterprise solutions, among others. Although, the market for these devices is still evolving, yet more and more companies are experimenting with augmented reality devices to increase their productivity and reduce the process downtime. The industrial sector dominates the mixed reality industry, both in terms of value and volume, which can be attributed to increased application areas such as manufacturing and designing, construction, remote maintenance, and quality check, among others.
Geographically, North America dominated the global augmented reality and mixed reality market in 2017 and is expected to witness a strong growth during the forecast period, in terms of volume and value. This dominance is mainly due to presence of prominent industry players such as Microsoft Corporation, DAQRI, Magic Leap, Inc., among others. Additionally, Asia Pacific is expected to witness the highest growth in the augmented reality market during the forecast period (2018-2025), whereas Europe is expected to witness the highest growth in the mixed reality market during the forecast period (2018-2025).
The global augmented reality and mixed reality market has witnessed several strategic and technological developments in the past few years, undertaken by the different market players to attain their respective market shares in this emerging domain. With product launches such as Microsoft HoloLens, Magic Leap’s mixed reality headset, Seiko Epson’s Moverio, and ODG’s R-8 smartglasses, the industry is witnessing significant developments which are contributing to the growth of the augmented reality and mixed reality market. Some of the key players in the augmented reality and mixed reality industry include Microsoft Corporation, Meta Company, Vuzix Corporation, ODG, Seiko Epson Corporation, DAQRI, Samsung Electronics Co., Ltd., Acer Inc., Dell Inc., and Magic Leap, Inc., among others.
Global Augmented Reality and Mixed Reality Market - Analysis and Forecast (2018-2025)
Focus on Device Types (Head Mounted Displays and Head-Up Displays) and Applications (Healthcare, Industrial, Automotive, Aerospace and Defense, Education and Others)