Global Augmented Reality and Virtual Reality Market - Analysis & Forecast, 2016-2022

Published Year: 2016
SKU: ES00391SA

2849

Online Access for 1-3 Users. Permission to Print.


In case you require a hard copy, there will be an additional charge of $500. Please email us at [email protected] with your request.

A quick peek into the report

Table of Contents

Request a Sample

Research Scope and Methodology

1.1 Scope of the Report
1.2 Global Augmented Reality and Virtual Reality Market Research Methodology
1.2.1 Assumptions and Limitations
1.2.2 Primary Research
1.2.3 Secondary Research
1.2.4 Data Triangulation
1.2.5 Data Analysing & Market Estimation
1.2.5.1 Top-down Approach
1.2.5.2 Bottom-up Approach

Market Dynamics

2.1 Introduction
2.2 Market Drivers
2.2.1 Established Presence of Smart Phones and Tablet Computers
2.2.2 High Mobility and Versatility
2.2.3 Increasing Interest of Large Tech Corporations
2.2.4 Technological Advancements
2.3 Restraints
2.3.1 Health Concerns
2.3.2 Privacy Issues of the Users
2.3.3 Global Economic Slowdown
2.4 Opportunities
2.4.1 Application Potential
2.4.2 Enterprise AR and VR Solutions
2.4.3 Integration of AR and VR to Create Mixed Reality

Competitive Insights

3.1 Key Developments and Strategies
3.1.1 New Product Launches and Developments
3.1.2 Mergers and Acquisitions
3.1.3 Business Expansion and Certification
3.1.4 Partnerships, Joint Ventures, Collaborations and Contracts
3.1.5 Others
3.2 Analysis of Leading Players in Augmented Reality Market
3.3 Analysis of Leading Players in Virtual Reality Market
3.4 Industry Attractiveness
3.4.1 Component Supplier Analysis
3.4.2 Technology Supplier Analysis
3.4.3 Device Supplier Analysis
3.5 Future Trends and Developments in Augmented Reality Market
3.5.1 Form Factor
3.5.2 Increase in Enterprise Demand
3.5.3 Virtual Playground Applications
3.5.4 Lower Price Point
3.5.5 Mixed Reality
3.5.6 Gesture and Haptics Control
3.6 R&D Analysis of Leading Players in Augmented Reality and Virtual Reality Market

Augmented Reality and Virtual Reality Market Breakdown, by Device Type

4.1 Introduction
4.2 Augmented Reality Market by Device Type
4.2.1 Head Mounted Displays (HMDs)
4.2.2 Head up Displays (HUDs)
4.3 Virtual Reality Market by Device Type
4.3.1 HMD (Head Mounted Display)
4.3.2 Projection Based VR Devices (CAVE)
4.3.3 Gesture Based VR Devices

Augmented Reality and Virtual Reality Market Breakdown by Component

5.1 Market Overview
5.2 Hardware Used in Augmented Reality and Virtual Reality
5.2.1 Sensors
5.2.2 Displays
5.2.3 3D Camera
5.2.4 Semiconductor Components
5.3 Software Used in Augmented Reality and Virtual Reality

Technologies Used in Augmented Reality and Virtual Reality

6.1 Technologies Used in Augmented Reality
6.1.1 Marker-based AR
6.1.2 Marker-less AR
6.2 Technologies Used in Virtual Reality
6.2.1 Non Immersive VR
6.2.2 Semi Immersive VR
6.2.3 Fully Immersive VR

Augmented Reality and Virtual Reality Market Breakdown, by Application

7.1 Augmented Reality Market Breakdown by Application
7.1.1 Consumer Applications
7.1.2 Commercial Applications
7.1.3 Aerospace and Defence
7.1.4 Healthcare
7.1.5 Enterprise Applications
7.1.6 Others
7.2 Virtual Reality Market Breakdown by Application
7.2.1 Aerospace and Defence
7.2.2 Consumer Applications
7.2.3 Healthcare
7.2.4 Commercial Applications
7.2.5 Enterprise Application of VR

Augmented Reality and Virtual Reality Market Breakdown, by Geography

8.1 Introduction
8.2 North America AR and VR Market by Country
8.3 Europe AR and VR Market by Country
8.4 Asia Pacific (APAC) AR and VR Market by Country
8.5 Rest of the World (ROW) AR and VR Market by Country

Company Profiles

9.1 Introduction
9.2 Samsung Electronics Co, Ltd.
9.2.1 Company Overview
9.2.2 Financials
9.2.2.1 Overall Financials
9.2.2.2 Geographic Revenue Mix
9.2.2.3 Business Segment Revenue Mix
9.2.2.4 Financial Summary
9.2.3 Swot Analysis
9.3 Microsoft Corporation
9.3.1 Company Overview
9.3.2 Financials
9.3.2.1 Overall Financials
9.3.2.2 Geographic Revenue Mix
9.3.2.3 Business Segment Revenue Mix
9.3.2.4 Financial Summary
9.3.3 Swot Analysis
9.4 Google Inc.
9.4.1 Company Overview
9.4.2 Financials
9.4.2.1 Overall Financials
9.4.2.2 Geographic Revenue Mix
9.4.2.3 Business Segment Revenue Mix
9.4.2.4 Financial Summary
9.4.3 Swot Analysis
9.5 Seiko Epson Corporation
9.5.1 Company Overview
9.5.2 Financials
9.5.2.1 Overall Financials
9.5.2.2 Geographic Revenue Mix
9.5.2.3 Business Segment Revenue Mix
9.5.2.4 Financial Summary
9.5.3 Swot Analysis
9.6 HTC Corporation
9.6.1 Company Overview
9.6.2 Financials
9.6.2.1 Overall Financials
9.6.2.2 Geographic Revenue Mix
9.6.2.3 Financial Summary
9.6.3 Swot Analysis
9.7 Intel Corporation
9.7.1 Company Overview
9.7.2 Financials
9.7.2.1 Overall Financials
9.7.2.2 Geographic Revenue Mix
9.7.2.3 Business Segment Revenue Mix
9.7.2.4 Financial Summary
9.7.3 Swot Analysis
9.8 Qualcomm Inc.
9.8.1 Company Overview
9.8.2 Financials
9.8.2.1 Overall Financials
9.8.2.2 Geographic Revenue Mix
9.8.2.3 Business Segment Revenue Mix
9.8.2.4 Financial Summary
9.8.3 Swot Analysis
9.9 Himax Technologies
9.9.1 Company Overview
9.9.2 Financials
9.9.2.1 Overall Financials
9.9.2.2 Geographic Revenue Mix
9.9.2.3 Business Segment Revenue Mix
9.9.2.4 Financial Summary
9.9.3 Swot Analysis
9.10 Vuzix Corporation
9.10.1 Company Overview
9.10.1.1 Overall Financials
9.10.1.2 Business Segment Revenue Mix
9.10.1.3 Financial Summary
9.10.2 Swot Analysis
9.11 Oculus VR, LLC
9.11.1 Company Overview
9.12 Osterhout Design Group (ODG)
9.12.1 Company Overview
9.13 Wikitude GMBH
9.13.1 Company Overview
9.14 Daqri LLC
9.14.1 Company Overview
9.15 EON Reality
9.15.1 Company Overview
9.16 Magic Leap, Inc.
9.16.1 Company Overview
9.17 Infinity Augmented Reality, Inc.
9.17.1 Company Overview
9.18 Cyberglove Systems LLC
9.18.1 Company Overview
9.19 Meta Company
9.19.1 Company Overview

List of Tables

Table 3.1 New Product Launches and Developments
Table 3.2 Key Mergers and Acquisitions
Table 3.3 Key Business Expansion
Table 3.4 Key Partnerships, Joint Ventures and Collaborations
Table 3.5 Other Developments and Recognitions
Table 4.1 Global AR Market Breakdown by Device Type
Table 4.2 Key Developments in HMDs and Smart Glasses Market
Table 4.3 Competitiveness Index of HMD Manufacturers
Table 4.4 Competitiveness Index for AR HUD Manufacturers
Table 4.5 Global VR Market Breakdown by Device Type
Table 4.6 Key Developments in the HMD Market
Table 4.7 Competitiveness Index of HMD Market
Table 4.8 Key Developments for Projection based VR Devices
Table 4.9 Companies for Gesture Control Devices and their Products
Table 5.1 Augmented Reality and Virtual Reality Market Breakdown by Component
Table 5.2 Augmented Reality and Virtual Reality Market Breakdown by Hardware
Table 5.3 Top SDKs in the Market
Table 6.1 Qualitative Performance of Different Technologies Used in VR
Table 7.1 Augmented Reality Market Breakdown by Application
Table 7.2 Augmented Reality Market Breakdown by Application
Table 8.1 North America AR Market by Country
Table 8.2 North America VR Market by Country
Table 8.3 Europe AR Market by Country
Table 8.4 Europe VR Market by Country
Table 8.5 APAC AR Market by Country
Table 8.6 APAC VR Market by Country
Table 8.7 ROW AR Market by Country
Table 8.8 ROW VR Market by Country

List of Figures

Figure 1 Global AR and VR Market
Figure 2 Global AR and VR Market by Device Type
Figure 3 Global AR and VR Market by Application
Figure 1.1 Global Augmented Reality and Virtual Reality Market Scope
Figure 1.2 Report Design
Figure 1.3 Primary Interviews Breakdown, by Player, Designation, and Region
Figure 1.4 Sources of Secondary Research
Figure 1.5 Data Triangulation
Figure 1.6 Top-Down Approach
Figure 1.7 Bottom-Up Approach
Figure 2.1 Impact Analysis of Market Dynamics
Figure 2.2 Mobile Phone Market Penetration (%), 2015
Figure 2.3 Strategies of the Companies Operating in AR & VR Market
Figure 3.1 Strategic Developments Share (%)
Figure 3.2 Bubble Chart for Leading Players in AR Market
Figure 3.3 Bubble Chart for Leading Players in Virtual Reality Market
Figure 3.4 Component Supplier Analysis
Figure 3.5 Technology Supplier Analysis Diagram
Figure 3.6 Device Supplier Analysis Diagram
Figure 3.7 R&D Analysis of Leading Players
Figure 4.1 Global AR Market by Device Type
Figure 4.2 Global VR Market by Device Type
Figure 5.1 Augmented Reality and Virtual Reality Market by Component, 2016 and 2022
Figure 5.2 Augmented Reality and Virtual Reality Market Share by Hardware
Figure 5.3 Revenue Generated by Software Segment
Figure 6.1 Technologies Used in AR
Figure 6.2 Technologies Used in VR
Figure 7.1 Augmented Reality Market by Application
Figure 7.2 Virtual Reality Market by Application
Figure 8.1 AR Market by Geography
Figure 8.2 VR Market by Geography
Figure 8.3 North America AR Market by Country
Figure 8.4 North America VR Market by Country
Figure 8.5 Europe AR Market by Country
Figure 8.6 Europe VR Market by Country
Figure 8.7 APAC AR Market by Country
Figure 8.8 APAC VR Market by Country
Figure 8.9 ROW AR Market by Country
Figure 8.10 ROW VR Market by Country
Figure 9.1 Geographic Footprints of Key Players in the Market
Figure 9.2 Overall Financials, 2013-15 ($ Million)
Figure 9.3 Geographic Revenue Mix, 2013-15 ($Billion)
Figure 9.4 Segment Revenue Mix, 2013-15 ($Billion)
Figure 9.5 Samsung Electronics Corporation: Swot Analysis
Figure 9.6 Overall Financials, 2013-15
Figure 9.7 Geographic Revenue Mix, 2013-15 ($Billion)
Figure 9.8 Segment Revenue Mix, 2013-15 ($Billion)
Figure 9.9 Microsoft Corporation: Swot Analysis
Figure 9.10 Overall Financials
Figure 9.11 Geographic Revenue Mix, 2013-15 ($Billion)
Figure 9.12 Segment Revenue Mix, 2013-15 ($Billion)
Figure 9.13 Google Inc.: Swot Analysis
Figure 9.14 Overall Financials
Figure 9.15 Geographic Revenue Mix, 2013-15 ($Billion)
Figure 9.16 Segment Revenue Mix, 2013-15 ($Million)
Figure 9.17 Seiko Epson Corporation: Swot Analysis
Figure 9.18 Overall Financials
Figure 9.19 Geographic Revenue Mix, 2013-15 ($Billion)
Figure 9.20 HTC Corporation: Swot Analysis
Figure 9.21 Overall Financials, 2013-15 ($Billion)
Figure 9.22 Geographic Revenue Mix, 2013-15 ($Billion)
Figure 9.23 Segment Revenue Mix, 2013-15 ($Billion)
Figure 9.24 Intel Corporation: Swot Analysis
Figure 9.25 Overall Financials, 2013-15 ($Billions)
Figure 9.26 Geographic Revenue Mix, 2013-15 ($Billions)
Figure 9.27 Segment Revenue Mix, 2013-15 ($Billions)
Figure 9.28 Qualcomm Inc.: Swot Analysis
Figure 9.29 Overall Financials, 2013-15 ($Million)
Figure 9.30 Geographic Revenue Mix 2013-15 ($Million)
Figure 9.31 Segment Revenue Mix, 2013-15 ($Million)
Figure 9.32 Himax Technologies: Swot Analysis
Figure 9.33 Overall Financials 2013-15 ($Million)
Figure 9.34 Segment Revenue Mix, 2013-15 ($Million)
Figure 9.35 Vuzix Corporation: Swot Analysis

You may also like

Published Year: 2019

Global Augmented Reality and Virtual Reality Market in Healthcare: Focus on Component Type (Hardware

The global Augmented Reality and Virtual Reality market has been witnessing a steady growth....

 

Global Augmented Reality and Virtual Reality Market - Analysis & Forecast, 2016-2022