Global Mobile Gaming Market, Analysis and Forecast, (2017-2023) (Focus on Android & iOS Platform, Gaming Genre - Action/Adventure, Arcade, Strategy & Brain, Casino, Casual, Sport, and Role Playing Games)

Published Year: 2017
SKU: DT00465SA

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Table of Contents

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Research Scope & BIS Methodology

1.1 Scope of the Report
1.2 Mobile Gaming Market Research Methodology

Market Dynamics

2.1 Market Drivers
2.1.1 Proliferation of Smartphones
2.1.2 Increasing Availability of High Speed Internet Connection
2.1.3 Growing Middle Class and Large Youth Population in Emerging Nations
2.1.4 Freemium Business Model
2.2 Market Challenges
2.2.1 Continuous Need for Innovation
2.2.2 Piracy
2.2.3 Insufficient Funds leading to lack of Marketing
2.2.4 Fear of Fraudulent Practices and Security
2.3 Market Opportunities
2.3.1 Virtual Reality (VR) and Augmented Reality (AR)
2.3.2 Growth of Independent(Indie) Games
2.3.3 Subscription based Games
2.3.4 Advertisements
2.3.5 Partnerships

Competitive Insights

3.1 Competitive Landscape
3.2 Key Strategies and Developments
3.2.1 Mergers and Acquisitions
3.2.2 Product Development and Launches
3.2.3 Partnerships, Joint Ventures and Collaborations
3.2.4 Business Expansion
3.2.5 Lawsuits
3.2.6 Others
3.3 Industry Attractiveness

Industry Analysis

4.1 Evolution of Mobile Gaming Market
4.2 Mobile Games Mapping with Key Developers
4.3 Mobile Gaming Ecosystem
4.4 Revenue Model Analysis

Mobile Gaming Market by Genre

5.1 Assumptions and Limitations for Analysis and Forecast of Mobile Gaming Market
5.2 Market Overview
5.3 Market by Genre
5.3.1 Action/Adventure Games
5.3.2 Arcade Games
5.3.3 Strategy and Brain Games
5.3.4 Casino Games
5.3.5 Casual Games
5.3.6 Sport Games

Mobile Gaming Market by Geography

6.1 Market Overview
6.2 Asia Pacific (APAC)
6.2.1 Market Overview
6.2.2 China
6.2.3 India
6.2.4 Japan
6.2.5 South Korea
6.2.6 Others
6.3 North America
6.3.1 Market Overview
6.3.2 U.S.
6.3.3 Canada
6.3.4 Mexico
6.4 Europe
6.4.1 Market Overview
6.4.2 The U.K
6.4.3 Germany
6.4.4 France
6.4.5 Russia
6.4.6 Others
6.5 Rest of the World (ROW)
6.5.1 Market Overview
6.5.2 Latin America (LATAM)
6.5.3 Middle East and Africa (MEA)

Company Profile

7.1 Activision Blizzard
7.1.1 Company Overview
7.1.2 Financials
7.1.3 Financial Summary
7.1.4 SWOT Analysis
7.2 DeNa Co., Ltd.
7.2.1 Company Overview
7.2.2 Financials
7.2.3 Financial Summary
7.2.4 SWOT Analysis
7.3 Electronic Arts Inc.
7.3.1 Company Overview
7.3.2 Financials
7.3.3 Financial Summary
7.3.4 SWOT analysis
7.4 Fanatee
7.4.1  Company Overview
7.5 Glu Mobile
7.5.1 Company Overview
7.5.2 Financials
7.5.3 Financial Summary
7.5.4 SWOT Analysis
7.6 GREE International Entertainment
7.6.1 Company Overview
7.6.2 SWOT Analysis
7.7 HalfBrick
7.7.1  Company Overview
7.8 Kabam
7.8.1 Company Overview
7.8.2 SWOT Analysis
7.9 Ketchapp Games
7.9.1  Company Overview
7.10 Playphone
7.10.1  Company Overview
7.11 Rovio Entertainment Limited
7.11.1 Company Overview
7.11.2 SWOT Analysis
7.12 Square Enix
7.12.1 Company Overview
7.12.2 Financials
7.12.3 Financial Summary
7.12.4 SWOT Analysis
7.13 Storm8
7.13.1  Company Overview
7.14 Supercell
7.14.1 Company Overview
7.14.2 SWOT Analysis
7.15 Tribeflame OY
7.16 Ubisoft Group
7.16.1 Company Overview
7.16.2 Financials
7.16.3 Financial Summary
7.16.4 SWOT Analysis
7.17 Vivendi Games (Gameloft)
7.17.1 Financials
7.17.2 Financial Summary
7.17.3 SWOT Analysis
7.18 Wargaming
7.18.1 Company Overview
7.18.2 SWOT Analysis
7.19 Wooga GmbH
7.19.1 Company Overview
7.19.2 SWOT Analysis
7.20 ZeptoLab
7.20.1  Company Overview
7.21 Zynga Inc.
7.21.1 Company Overview
7.21.2 Financials
7.21.3 Financial Summary
7.21.4 SWOT Analysis
7.22 Other Companies

Appendix

8.1 Related Reports

LIST OF TABLE

Table 3.1 Mergers and Acquisitions
Table 3.2 Key Product Launches
Table 3.3 Partnerships, Joint Ventures and Collaborations
Table 3.4 Business Expansion
Table 3.5 Lawsuits
Table 3.6 Events
Table 4.1 Leading Developers Games
Table 5.1 Global Mobile Gaming Market, by Platform, 2016-2023 ($Million)
Table 5.2 Global Mobile Gaming Market, by Genre, 2016-2023 ($Million)
Table 5.3 Action Genre Games
Table 5.4 Adventure Genre Games
Table 5.5 Arcade Genre Games
Table 5.6 Strategy Genre Games
Table 5.7 Casino Genre Games
Table 5.8 Casual Games
Table 5.9 Sport Genre Games
Table 6.1 Global Mobile Gaming Market, by Region, 2016-2023($Million)
Table 6.2 APAC Mobile Gaming Market, by Country, 2016-2023
Table 6.3 APAC Mobile Gaming Market, by Genre, 2016-2023($Million)
Table 6.4 North America Mobile Gaming Market by Country, 2016-2023 ($Million)
Table 6.5 North America Mobile Gaming Market, by Genre, 2016-2023 ($Million)
Table 6.6 Europe Mobile Gaming Market, by Country, 2016-2023 ($Million)
Table 6.7 Europe Mobile Gaming Market, by Genre, 2016-2023($Million)
Table 6.8 Rest of the World Mobile Gaming Market, by Region, 2016-2023($Million)
Table 6.9 Latin America Mobile Gaming Market, by Genre, 2016-2023($Million)
Table 6.10  Middle East Mobile Gaming Market, by Genre, 2016-2023 ($Million)

LIST OF FIGURES

Figure 1 Declining Console Gaming Sales
Figure 2 Mobile Gaming Snapshot
Figure 3 Revenues from Android Platform to Surpass Revenue from iOS Platform
Figure 4 Strategy and Brain Games to Grow Fastest, 2016-2023
Figure 5 Top Games in Each Genre
Figure 6 Global Mobile Gaming Market, 2016
Figure 1.1 Mobile Gaming Market Scope
Figure 1.2 Secondary Data Sources
Figure 1.3 Bottom Up Approach
Figure 2.1 Market Dynamics Snapshot
Figure 2.1 Drivers: Impact Analysis
Figure 2.3 Number of Smartphone users in the world, 2015-2023
Figure 2.4 Challenges: Impact Analysis
Figure 3.1 Percentage Share of Strategies Adopted by the Market Players, 2015-2017
Figure 3.2 Porter’s Five Force Analysis
Figure 4.1 Evolution of Mobile Gaming Industry
Figure 4.2 Mobile Gaming Ecosystem
Figure 4.3 Key Revenue Models
Figure 5.1 Global Mobile Gaming Market, by Platform, 2016-2023
Figure 5.2 Global Mobile Gaming Market, by Genre, 2016-2023
Figure 5.3 Mobile Gaming Market segmentation by Genre type
Figure 5.4 Action Genre Games Subdivision
Figure 5.5 Casino Games Subdivision
Figure 6.1 Mobile Gaming Market Segmentation, by Geography
Figure 6.2 Global Mobile Gaming Market, by Region, 2016-2023
Figure 6.3 APAC Mobile Gaming Market, 2016-2023($Million)
Figure 6.4 APAC Mobile Gaming Market, by Genre, 2016 and 2023
Figure 6.5 Mobile Gaming Market Size in China, 2016-2023
Figure 6.7 Smartphone Users and Mobile Gamers in China
Figure 6.8 Chinese App Stores Market Share
Figure 6.9 Platform Share in China
Figure 6.10 Mobile Gaming Market Size in India, 2016-2023
Figure 6.11 Smartphone Users and Mobile Gamers in India
Figure 6.12 Platform Share in India
Figure 6.13 Indian Digital Market Revenue Generation Sources
Figure 6.14 Mobile Gaming Market Size in Japan, 2016-2023
Figure 6.15 Smartphone Users and Mobile Gamers in Japan
Figure 6.16 Platform Share in Japan
Figure 6.17 Mobile Gaming Market Size in South Korea, 2016-2023
Figure 6.18 Smartphone Users and Mobile Gamers in South Korea
Figure.6.19 Platform Share in South Korea
Figure 6.20 Mobile Gaming Market Size in South East Asia, 2016-2023
Figure 6.21 Smartphone Users and Mobile Gamers in South-eastern Asian Countries, 2016
Figure 6.22 North America Mobile Gaming Market by Country, 2016 and 2023
Figure 6.23 North America Mobile Gaming Market, by Genre, 2016 and 2023
Figure 6.24 Mobile Gaming Market Size in the U.S., 2016-2023
Figure 6.25 Smartphone Users and Mobile Gamers in US
Figure 6.26 Platform Share in U.S
Figure 6.27 Mobile Gaming Market Size in Canada, 2016-2023
Figure 6.28 Smartphone Users and Mobile Gamers in Canada
Figure 6.29 Mobile Gaming Market Size in Mexico, 2016-2023
Figure 6.30 Smartphone Users and Mobile Gamers in Mexico
Figure 6.31 Platform Share in Mexico
Figure 6.32 Business Model Distribution in European Region, 2014-2016
Figure 6.33 Europe Mobile Gaming Market, by Country, 2016 and 2023
Figure 6.34 Europe Mobile Gaming Market, by Genre, 2016 and 2023
Figure 6.35 Mobile Gaming Market Size in the U.K, 2016-2023
Figure 6.36 Smartphone Users and Mobile Gamers in U.K
Figure 6.37 Platform Share in U.K
Figure 6.38 Mobile Gaming Market Size in Germany, 2016-2023
Figure 6.39 Smartphone Users and Mobile Gamers in Germany
Figure 6.40 Mobile Platform Share in Germany
Figure 6.41 Mobile Gaming Market Size in France, 2016-2023
Figure 6.42 Smartphone Users and Mobile Gamers in France
Figure 6.43 Mobile Gaming Market Size in Russia
Figure 6.44 Smartphone users and Mobile Gamers in Russia
Figure 6.45 Platform Share in Russia
Figure 6.46 Rest of the World Mobile Gaming Market, by Region, 2016 and 2023
Figure 6.47 Latin America Mobile Gaming Market, by Genre, 2016 and 2023
Figure 6.48 Middle East Mobile Gaming Market, by Genre, 2016 and 2023
Figure 6.49 Smartphone Users in Latin America, by Country, 2015-2018
Figure 6.50 Mobile Platform share in LATAM
Figure 6.51 Smartphone Penetration (%), by country, 2016
Figure 7.1 Activision Blizzard: Overall Financials (2014-2016)
Figure 7.1 Activision Blizzard: Net Revenue by Region (2014-2016)
Figure 7.3 Activision Blizzard: Net Revenue by Business Segment (2014-2016)
Figure 7.4 DeNa Co., Ltd.: Overall Financials (2014-2016)
Figure 7.5 DeNa Co., Ltd.: Revenue by Business Segment (2014)
Figure 7.6 DeNa Co., Ltd.: Revenue by Business Segment (2015-2016)
Figure 7.7 Electronic Arts: Overall Financial (2014-2016)
Figure 7.8 Electronic Arts: Net Revenue by Region (2014-2016)
Figure 7.9 Electronic Arts: Net Revenue by Business Segment (2014-2016)
Figure 7.10 Glu Mobile: Overall Financials (2014-2016)
Figure 7.11 Glu Mobile: Net Revenue by Region (2014-2016)
Figure 7.12 Glu Mobile: Net Revenue by Business Segment (2014-2016)
Figure 7.13 Square Enix: Overall Financials (2014-2016)
Figure 7.14 Square Enix: Revenue by Region Segment (2014-2016)
Figure 7.15 Square Enix: Revenue by Business Segment (2014-2016)
Figure 7.16 Ubisoft: Overall Financials (2014-2016)
Figure 7.17 Ubisoft: Net Revenue by Region (2014-2016)
Figure 7.18 Ubisoft: Net Revenue by Business Segment (2014-2016)
Figure 7.19 Gameloft: Overall Financials (2013-2015)
Figure 7.20 Gameloft: Revenue by Geographic Segment (2013-2015)
Figure 7.21 Gameloft: Revenue by Business Segment (2013-2015)
Figure 7.22 Zynga Inc.: Overall Financials (2014-2016)
Figure 7.23 Zynga Inc.: Revenue by Geographic Segment (2014-2016)
Figure 7.24 Zynga Inc.: Revenue by Business Segment (2014-2016)

Global Mobile Gaming Market, Analysis and Forecast, (2017-2023) (Focus on Android & iOS Platform, Gaming Genre - Action/Adventure, Arcade, Strategy & Brain, Casino, Casual, Sport, and Role Playing Games)