Global Online Games of Skill Market by Game Type(Fantasy Sport, Card Based Games, E-Sports & Strategy Games) and by Geography(North America, Europe, APAC & ROW), Analysis & Forecast, 2016-2022

Published Year: 2016
SKU: DT00408SA

2999

Online Access for 1-3 Users. Permission to Print.


In case you require a hard copy, there will be an additional charge of $500. Please email us at [email protected] with your request.

A quick peek into the report

Table of Contents

Request a Sample

Research Scope and Methodology

1.1 Scope of the Report
1.2 The Global Online Games of skill Market Research Methodology
1.2.1 Primary Data Sources
1.2.2 Secondary Data Sources

Market Dynamics

2.1 Market Drivers
2.1.1 Proliferation of Smartphones
2.1.2 Massive Fan Following of Sports
2.1.3 Increasing Availability of High Speed Internet Connection
2.1.4 Establishment of gaming leagues driving the increase in viewership
2.1.5 Growing Middle Class and Large Youth Population in Emerging Nations
2.2 Market Challenges
2.2.1 Non-Uniform and Unclear Legal and Regulatory Framework
2.2.2 Negative Connotations Associated with Real Money Gaming
2.2.3 Continuous Need for Innovation
2.2.4 Fear of Fraudulent Practices and Security
2.2.5 Restricted Flow of Funds Leading to Lack of Marketing and Brand Promotion
2.3 Market Opportunities
2.3.1 Virtual Reality (VR) and Augmented Reality (AR)
2.3.2 Freemium business model
2.3.3 Growth of Indie Games
2.3.4 Advertisements
2.3.5 Partnerships

Competitive Insights

3.1 Key Strategies And Developments
3.1.1 Mergers & Acquisitions
3.1.2 Product Development & Launch
3.1.3 Partnerships, Joint Ventures & Collaborations
3.1.4 Business Expansions
3.1.5 Lawsuits
3.1.6 Events
3.2 Industry Attractiveness
3.3 Market Share Analysis
3.4 The Global Games of Skill Market: Product Benchmarking

Industry Analysis

4.1 Global Online Skill Based Gaming Ecosystem
4.2 Revenue Model Analysis
4.3 Regulatory Bodies
4.3.1 Entertainment Software Rating Board (ESRB)
4.3.2 Pan-European Game Information (PEGI)
4.3.3 Computer Entertainment Rating Organization (CERO)
4.3.4 Alderney Gambling Control Commission (AGCC)
4.3.5 UK Gambling Commission (UKGC)
4.3.6 Gambling Supervision Commission (GSC)
4.3.7 World Esports Association (WESA)
4.3.8 Nevada Gaming Commission
4.3.9 Malta Gaming Authority
4.3.10 Other Main Regulatory Bodies

The Global Online Games of Skill Market by Type of Game, Analysis & Forecast

5.1 Assumptions for Analysis and Forecast of the Global Online Games of Skill Market
5.2 Market Overview
5.3 Market by Game
5.3.1 Fantasy Sports
5.3.1.1 American Football
5.3.1.2 Football (Soccer)
5.3.1.3 Cricket
5.3.2 Card Based Games
5.3.2.1 Poker
5.3.2.2 Rummy
5.3.2.3 Blackjack
5.3.3 E-Sports
5.3.4 Strategy and Brain Games

Global Online Games of Skill Market by Geography

6.1 Introduction
6.2 Market Overview
6.3 APAC
6.3.1 Market Overview
6.3.2 India
6.3.3 China
6.3.4 Japan
6.3.5 South Korea
6.3.6 Others
6.3.7 APAC Legal and Regulatory Framework
6.4 Europe
6.4.1 Market Overview
6.4.2 The U.K.
6.4.3 Germany
6.4.4 Malta
6.4.5 Others
6.4.6 Europe Legal and Regulatory Framework
6.5 North America
6.5.1 Market Overview
6.5.2 The U.S.
6.5.3 Canada
6.5.4 North America Legal and Regulatory Framework
6.6 Rest of the World
6.6.1 Market Overview
6.6.2 Latin America
6.6.3 Middle East
6.6.4 Rest of the World Legal and Regulatory Framework

Company Profiles

7.1 Activision Blizzard
7.1.1 Company Overview
7.1.2 Financials
7.1.3 Financial Summary
7.1.4 SWOT Analysis
7.2 Amaya Inc.
7.2.1 Company Overview
7.2.2 Financials
7.2.3 Financial Summary
7.2.4 SWOT Analysis
7.3 Bet 365
7.3.1 Company Overview
7.4 Catalyst ESports Solutions
7.4.1 Company Overview
7.5 Draft Kings
7.5.1 Company Overview
7.6 Dream 11 Inc.
7.6.1 Company Overview
7.7 Electronic Arts Inc.
7.7.1 Company Overview
7.7.2 Financials
7.7.3 Financial Summary
7.7.4 SWOT analysis
7.8 Fan Duel
7.8.1 Company Overview
7.9 Fantasy Draft
7.9.1 Company Overview
7.10 Fantrax
7.10.1 Company Overview
7.11 NET Entertainment
7.11.1 Company Overview
7.11.2 Financials
7.11.3 Financial Summary
7.11.4 Swot Analysis
7.12 OulalaGames Limited
7.12.1 Company Overview
7.13 Playtech
7.13.1 Company Overview
7.13.2 Financials
7.13.3 Financial Summary
7.13.4 Swot Analysis
7.14 Premier Punt
7.14.1 Company Overview
7.15 Riot Games
7.15.1 Company Overview
7.16 Rovio Entertainment Limited
7.16.1 Company Overview
7.17 Square Enix
7.17.1 Company Overview
7.17.2 Financials
7.17.3 Financial Summary
7.17.4 Swot Analysis
7.18 Supercell
7.18.1 Company Overview
7.19 Ubisoft Group
7.19.1 Company Overview
7.19.2 Financials
7.19.3 Financial Summary
7.19.4 SWOT Analysis
7.20 Unibet
7.20.1 Company Overview
7.20.2 Financials
7.20.3 Financial Summary
7.20.4 SWOT Analysis
7.21 Valve Corporation
7.21.1 Company Overview
7.22 Zynga Inc.
7.22.1 Company Overview
7.22.2 Financials
7.22.3 Financial Summary
7.22.4 SWOT Analysis
7.23 888 Holdings Public Limited Company
7.23.1 Company Overview
7.23.2 Financials
7.23.3 Financial Summary
7.23.4 SWOT Analysis
7.24 Other Key Companies

List of Tables

Table 2.1 Global Online Games of Skill Market Drivers and Challenges
Table 2.2 Market Drivers – Impact Analysis
Table 3.1 Mergers and Acquisitions
Table 3.2 Product Development and Launch
Table 3.3 Partnerships, Joint Ventures and Collaborations
Table 3.4 Business Expansions
Table 3.5 Lawsuits
Table 3.6 Key Events
Table 4.1 Regulatory Bodies
Table 5.1 Global Online Games of Skill Market by Game, 2015-2022
Table 6.1 Global Online Games of Skill Market, by Geography, 2015-2022
Table 6.2 APAC Games of Skill Market, by Game Type, 2015-2022
Table 6.3 APAC Games of skill Market Legal and Regulatory Framework
Table 6.4 Europe Games of skill Market, by Game Type, 2015-2022
Table 6.5 Europe Games of skill Market Legal and Regulatory Framework
Table 6.6 North America Games of skill Market, by Game Type, 2015-2022
Table 6.7 North America Games of skill Market Legal and Regulatory Framework
Table 6.8 Rest of the World (ROW) Games of skill Market, by Game Type, 2015-2022
Table 6.9 North America Games of skill Market Legal and Regulatory Framework

List of Figures

Figure 1  Global Online Games of Skill Market by Geography (%), 2015 and 2025
Figure 2  Global Online Games of Skill Market by Game Type (%), 2015 and 2025
Figure 1.1 Global Online Games of skill Market Scope
Figure 1.2 Bottom Up & Top Down Approach for Market Estimation
Figure 2.1 Number of Smartphone Users in the World, 2014 to 2022
Figure 2.2 Global Fan Following of Various Sports (Millions)
Figure 2.3 Market Challenges – Impact Analysis
Figure 3.1 Porter’s Five Forces Analysis
Figure 3.2 Market Share: Top Global Online Poker Portals (2015)
Figure 3.3 Market Share: Top U.S. Daily Fantasy Sports Companies (2015)
Figure 3.4 Product Benchmarking- U.S. Fantasy Sports
Figure 3.5 Product Benchmarking- Global Online Poker
Figure 4.1 Skill Based Gaming Ecosystem
Figure 4.2 Key Revenue Model
Figure 5.1 Global Online Games of Skill Market by Game, 2015-2022
Figure 5.2 Global Online Games of Skill Market Segmentation by Type of Game
Figure 5.3 Rate of Change in Online Poker Traffic (%)
Figure 5.4 Genre of E-sports and the Games in Each Genre
Figure 5.5 E-sport viewership, 2015 to 2022
Figure 5.6 Percentage of viewers for each e-sport genre
Figure 5.7 Most popular Ways of Watching e-sports among viewers, %
Figure 5.8 Global E-sports Market Ecosystem
Figure 6.1 Global Online Games of Skill Market Segmentation, by Geography
Figure 6.2 Global Online Games of Skill Market, by Geography, 2015-2022
Figure6.3 Smartphone and Internet Users in Asian Countries, 2015 and 2022
Figure 7.1 Activision Blizzard: Overall Financials (2013-2015)
Figure 7.2 Activision Blizzard: Net Revenue by Segment (2013-2015)
Figure 7.3 Amaya Inc. : Overall Financials (2013-2015)
Figure 7.4 Amaya Inc.: Net Revenue by Segment (2014-2015)
Figure 7.5 Electronic Arts: Overall Financials (2013-2015)
Figure 7.6 Electronic Arts: Revenue by Business Segment (2013-2015)
Figure 7.7 Net Entertainment Overall Financials (2013-2015)
Figure 7.8 Net Entertainment: Revenue by Business Segment (2013-2015)
Figure 7.9 Playtech Plc: Overall Financials (2013-2015)
Figure 7.10  Playtech Plc: Revenue by Business Segment (2013-2015)
Figure 7.11  Square Enix: Overall Financials (2013-2015)
Figure 7.12  Square Enix: Revenue by Business Segment (2013-2015)
Figure 7.13 Ubisoft: Overall Financials (2013-2015)
Figure 7.14 Unibet: Overall Financials (2013-2015)
Figure 7.15 Unibet: Revenue by Business Segment (2013-2015)
Figure 7.16 Zynga Inc.: Overall Financials (2013-2015)
Figure 7.17 Zynga Inc.: Revenue by Business Segment (2013-2015)
Figure 7.18 888 Holdings Overall Financials (2013-2015)
Figure 7.19 888 Holdings: Revenue by Business Segment (2013-2015)

Global Online Games of Skill Market by Game Type(Fantasy Sport, Card Based Games, E-Sports & Strategy Games) and by Geography(North America, Europe, APAC & ROW), Analysis & Forecast, 2016-2022